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Category Archives: Windows Phone
Waaaaay oversimplified async/await plumbing
[cross posted from my MSDN blog] Often, when someone asks “how does this async await stuff actually work”? There is a lot of hand waving or someone says “just use reflection and look at it” but the real compiled code … Continue reading
Visual Studio Tip #7: Whole line editing
[cross posted from my MSDN blog] OK here is a quick simple one. How do I move or edit entire lines of code? #1 Just don’t select anything. If you don’t have anything selected in your code window then the … Continue reading
Posted in Windows Phone
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Visual Studio Tip #6: Turn on those line numbers (with Quick Launch)
[cross posted from my MSDN blog] Writing code is very often a collaborative process and to discuss something you need to be able to refer to it. The simplest way to refer to a line of code is “look at … Continue reading
Posted in Windows Phone
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Speaking Zork
How do you update an old-school text adventure game to run on a modern smartphone? You teach it to talk. This is an update to an idea I was playing with a few years ago. I ported a Z-Machine interpreter … Continue reading
Posted in Dev Stuff, Tinkering, Windows Phone
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480px update….
I do have an updated version I’ve been running on my personal phone for a while. I just need the time to sit down and polish some things and then I’ll get it released.
Posted in 480px, Windows Phone
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480px v2.2.0.1 available now
If your Windows Phone is not set to US English, please go download this update now! There was an issue that many non-US users began to see with recent versions where the image streams would show up empty. This is … Continue reading
Posted in 480px, Windows Phone
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480px v2.2 is available
480px v2.2 is now available for download from the store. This release is a minor update that fixes some UI elements to allow better use of the screen as well as fix some scenarios that would cause a crash when … Continue reading
Posted in 480px, Windows Phone
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