Author Archives: Negative Eddy

About Negative Eddy

Professional Geek - I work for Microsoft

Visual Studio Tip #7: Whole line editing

[cross posted from my MSDN blog] OK here is a quick simple one. How do I move or edit entire lines of code? #1 Just don’t select anything. If you don’t have anything selected in your code window then the … Continue reading

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Visual Studio Tip #6: Turn on those line numbers (with Quick Launch)

[cross posted from my MSDN blog] Writing code is very often a collaborative process and to discuss something you need to be able to refer to it. The simplest way to refer to a line of code is “look at … Continue reading

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Visual Studio Tip #5: Quickly adding a namespace “using” statement

[cross posted from my MSDN blog] One thing that slows down new C# users is the requirement to add “using” statements to the top of your file. This is because they just want to declare a variable and use it … Continue reading

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Visual Studio Tip #4: Code Snippets

[cross posted from my MSDN blog] There is lots of code that we write that follow standard patterns with some minor changes for our exact situation. Visual Studio has a nice feature called Code Snippets which provides a way to … Continue reading

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Visual Studio Tip #3: Use “Navigate To”

[cross posted from my MSDN blog] I spend a lot of time looking at other people’s code. That means a lot of time searching other people’s code. One of the main tools I use is not Search but “Navigate To”. … Continue reading

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Visual Studio Tip #2: Pin your data tips

[cross posted from my MSDN blog] Most people know that when you are debugging, you can hover the mouse over a variable in your code and the tool tip will provide you the current value. For example, if I hover … Continue reading

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Back to basics: Visual Studio tips

[cross posted from my MSDN blog] Lately I’ve been working a lot with developers who are completely new to C# and/or Visual Studio. So I’ve been trying to gather some features and workflows which I’ve seen new users overlook which … Continue reading

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Speaking Zork

How do you update an old-school text adventure game to run on a modern smartphone? You teach it to talk. This is an update to an idea I was playing with a few years ago. I ported a Z-Machine interpreter … Continue reading

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Tasks and awaits and Rx! (And Drones!) Oh My!

(cross posted from my MSDN blog) A few people I work with are tinkering with an off-the-shelf drone in our spare time and so we are writing a C# library to control it. The way it works is you send … Continue reading

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480px update….

I do have an updated version I’ve been running on my personal phone for a while. I just need the time to sit down and polish some things and then I’ll get it released.

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